![]() Minesweeper offered Windows users something different to the other popular game of Solitaire mainly the fact that it was less obvious and required a lesser a degree of concentration, allowing users to spend hours uncovering mines without putting brain power under too much pressure. ![]() It was then upgraded in 1992 to feature in the in-game pack, replacing Reversi in the process. Robert Donner and Curtis Johnson, who worked for Microsoft, wrote and developed the game for release with the Microsoft Entertainment Pack for Windows 3.1 in 1990. ![]() The game of Minesweeper that we know today was created by Windows for Windows. The “hide and seek” element to Minesweeper is probably more akin to games such as “Hurkle” which involved locating a creature in a ten-by-ten grid or Relentless Logic in which the player’s job was to navigate their way safely through a minefield. A game by Jerimac Ratiff named the Cube is often referred to as a predecessor of Minesweeper, although the similarities of the two do not really extend beyond the fact that both games have mines as focal point. The concept of Minesweeper is thought to date back to the earliest mainframe games of the 1960’s.
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